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    rcthmihn
    Jun 08, 2018

    Wrong object scaling?

    in Mobile Clinic

    HI,


    I create most of my models in Rhinoceros 5 and render them in Keyshot 5. I am still a student and so not a professional user of Keyshot or Rhino.Here is my problem:

    Sometimes when I import a smaller model to Keyshot (for example a object i made in Rhino measuring 50*100*60mm), the material scaling is just crazy. If I put on a material like wood or nylon fabric from the library i have to set the texture scaling to something like 0,00001 for it to look okay - which cant be normal.Sometimes I move the camera too close to the object because it just gets "eaten up" and I can look inside it even though it looks like I am a few steps away from it.Another thing is, that a 50mm circle made in Rhino is not really a circle in Keyshot. Its more like a 30 edged polygon.

    Short story: I think keyshot handles a 100mm object exported from rhino to keyshot as if it was a 2mm object.I tried different mappings. I tried both options when importing it (automatic scaling, keep original). Both did not work. What else could be the problem?


    Any help will be apprecited.


    I didn't find the right solution from the Internet.


    References:

    https://www.keyshot.com/forum/index.php?topic=11866.0

    eLearning Platform Video


    Thank you.










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